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Old 11-13-2010, 11:02 PM   #35
Arcnarenth
 
Join Date: Aug 2006
Default Re: Munchkin d6 rule ideas

Quote:
Originally Posted by Kirt View Post
Once per combat he is in, a player may roll one of his Munchkin dice, provided the color of the die matches the Munchkin set of at least one of the monsters in the combat.

Before rolling, the Munchkin calls either "Heads" (roll = the Munchkin head) or "Tails" (roll = any other result, i.e., 2-6).

If the player successfully predicts the roll as Heads or Tails, he gains +6 to combat ability for that combat. If he failed to predict the roll, he suffers -6 for that combat.

Once a Munchkin die has been used in this manner, it is removed from the game.
I would say the bonus/penalty should be higher for a Heads win/loss if you only consider one side of the die to be a Heads. Simple probability. It's a 1 in 6 chance to get Heads and a 5 in 6 for Tails. Odds are in your favor to bet on Tails every time. I'd revise it to a +1/-1 for Tails and +5/-5 for Heads. That seems more in line with the rarity of rolling a Munchkin Head.
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