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Originally Posted by JP42
Before I download your latest - what's the rewrite consist of?
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The rewrite will cover the same spells plus a little more and maybe even a few of my own. Since the RPM book came out, the ritual costs are a lot more accurate (I think), and I have added a minor description to each ritual so those without GURPS Magic can use it, or those with it can use them without having to constantly reference their book. This time around, I went solely for the spirit of each spell rather than going for the perfect conversion. Of course, that watered down the flavor a little bit, but GMs and players can run with it from there. Not to mention, I played around with conditional durations a little bit. All in all, I think people will see a significant improvement.