Quote:
Originally Posted by naloth
In your eyes, what makes that better mechanically then using IT:DR/2 where appropriate?
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1. light wounds:
20HP with Massless +0% on the last 10 [20]
Vs
10HP + IT:DR/2 [50]
When both get hit for 1HP, 20HP loses 5% of total HP, but IT:DR/2 loses 10% of total HP. Effectively IT:DR/2 minimum injury is 2HP, meaning it's more susceptible to minor scratches etc.
You can change this with IT:DR/2 (Cosmic Rounds down to 0, +50%) [75]
2. Cost:
20HP with Massless +0% on the last 10 [20]
Vs
10HP + IT:DR/2 [50]
The extra HP are
often (But not always) cheaper, and are
always consistent with the cost of HP.
20 points can buy +10HP
50 points can buy +25HP or IT:DR/2
75 points can buy +37HP or IT:DR/2 (Cosmic Rounds down to 0, +50%)