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Old 10-29-2019, 04:26 PM   #48
NineDaysDead
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Join Date: Aug 2004
Default Re: Fixing Injury Tolerance [Basic/Powers]

Quote:
Originally Posted by naloth View Post
In your eyes, what makes that better mechanically then using IT:DR/2 where appropriate?

1. light wounds:


20HP with Massless +0% on the last 10 [20]

Vs

10HP + IT:DR/2 [50]

When both get hit for 1HP, 20HP loses 5% of total HP, but IT:DR/2 loses 10% of total HP. Effectively IT:DR/2 minimum injury is 2HP, meaning it's more susceptible to minor scratches etc.

You can change this with IT:DR/2 (Cosmic Rounds down to 0, +50%) [75]



2. Cost:

20HP with Massless +0% on the last 10 [20]

Vs

10HP + IT:DR/2 [50]

The extra HP are often (But not always) cheaper, and are always consistent with the cost of HP.

20 points can buy +10HP
50 points can buy +25HP or IT:DR/2
75 points can buy +37HP or IT:DR/2 (Cosmic Rounds down to 0, +50%)
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