Quote:
Originally Posted by whswhs
I don't think it makes much sense to say that you can make a heroic effort of will and withstand extra damage.
|
If you require comic book super powers to make sense, you end up with mostly lame super powers. The first Avengers had a scientist irradiated by a bomb, who should have just been dead or dying with radiation poisoning, a doctor who found a walking stick in a cave while on vacation, a rich man who put transistors, magnets, and roller skates in some iron armor, and a pair or researchers who discovered how ants communicate (but can't get them to do anything human-meaningful).
The difficulty I have with this power is game-mechanical; what happens to the increased hit points when fatigue expenditure ends? Does the injury scale when everything reduces? Then it's not too mechanically different from IT:DR with costs fatigue, except maybe for slam attacks...