Quote:
Originally Posted by Dalin
The article's advice, however, seems quite a bit easier to apply as an intelligent designer rather than as a computer algorithm. I could see, however, there being a system whereby rooms have some sort of original purpose (or a general theme is randomly generated first, and the dressing of the rooms follows that theme).
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That's definitely on the long-term goals list. The "blind insane designer" approach we have going on now is not the desired end goal, it's just a quick stopgap (and kind of funny) while more coherent things are cobbled together.
I do plan on retaining the random/random as an option, however. Sometimes you really want a dungeon designed by an insane Elder Thing and dug out by a Minotaur work crew.