Re: [Basic] Disadvantage of the week: Addiction and Alcoholism
I've used variations on addiction in fantasy games to model variations on the "cursed" items theme. That worked OK. In a Cyberpunk game I tend to use addictions more, "better living through pharmaceuticals" has been the catch phrase of a couple of characters in games that I have run.
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
|