Re: The (Unintentional?) MMO End Game of TFT
In my experience very few TFT characters live long enough to even approach the implicit limits. It's a pretty deadly game. Those few who did reach high ranks in our campaigns essentially retired and took on NPC jobs outside of the regular flow of play.
Attributes are a way of mechanically defining your character's abilities within a role-playing framework. They shouldn't be the sole, or even primary, focus of the game.
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