Re: [Basic]Disadvantage of the Week: Cold-Blooded
Ways to make it interesting:
Increase DX/Speed for higher than normal temperatures.
Add IQ to the decrease, and possibly to the increase as well. (At sufficiently excessive temperatures, Stress Atavism could cut in.)
Of course the value would vary with tech level: a sapient lizard in an ultra-tech game could have a heated/chilled body suit which would mitigate the effects as long as the power held out.
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