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Old 06-30-2017, 02:24 AM   #33
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Advantage of the Week (#45): Duplication

Quote:
Originally Posted by Otaku View Post
The other thing to touch upon is whether or not Duplication should have a Variable Cost. I... don't know. Please keep discussing this. XD
I went and checked it myself, just to make sure. Most leveled traits are exponentially better in some way. Anything damage related (ST, Innate Attack, DR, etc) is usually not exponential. A few other traits also are not exponential (Penetrating Vision). However, most are, and those are usually looked at as overpriced for high levels. It's why I use Tbone's houserule for extreme levels of ST, brought over to related traits. Even traits that seem to be linear (skills, DX, IQ, etc) do get better the higher they get per level. Realistically, a character built on 600 points will be all sorts of much better than 300pts, much better than "twice" as good.
Quote:
Originally Posted by Refplace View Post
Duplication is a hefty power and multiple duplicates far more expensive than just as powerful allies. A percentage based cost would be too self limiting for some concepts in my view.
I actually would like it to have a sliding scale for multiple duplicates. Like Super Effort but easier.
Supers actually has a Super Effort rule for Duplication. It's pretty neat.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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