Quote:
Originally Posted by Refplace
Duplication is a hefty power and multiple duplicates far more expensive than just as powerful allies. A percentage based cost would be too self limiting for some concepts in my view.
I actually would like it to have a sliding scale for multiple duplicates. Like Super Effort but easier.
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Except for coordinated tasks, IME it is very hard for one play to coordinate the actions of all of the characters effectively. Managing 2 or so generally isn't a problem, but with 5+ dupes that player has as much to handle was the rest of the players. Generally I suggest that concepts where there will be a lot of dupes to use Allies instead.