Quote:
Originally Posted by Peter Knutsen
That's been a core component of GURPS' Mass Combat rules ever since 3rd Edition. Also one of the reasons I like those rules so much, the whole pikemen-counters-cavalry, clerics-counter-undead, et cetera, -thing. It's so neat.
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Right, but I see this strategy as attempting to specifically _destroy_ parts of the enemy forces to deny them their advantage not only in one battle, but in following ones too...
Hmm... how about that? If the enemy force is retreating and you're attacking, a roll against Tactics allows you to cut off and destroy specific fleeing units depending on margin of success? So you have to break the enemy lines, but you can shoot down their flamethrower squads.