Re: Current Play: Portland Debacle
Sounds like a bummer. A good thing to keep in mind when introducing the game is that the combat system was designed to be competitive; i.e., both sides have a serious chance of victory. You can't have a competitive game in which one side generally delivers knock out blows with high chances of success every turn. And, the character design is based on the idea of trade offs, so if you want something cool, you generally have to accept there are other things you don't get. And if you want something really cool, it's going to come with big sacrifices in other areas. If people don't like that, then they don't like it. But people who like the game consider them key features.
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