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Old 05-18-2019, 10:03 AM   #3
Skarg
 
Join Date: May 2015
Default Re: Weapon Mastery, the long and winding road

Quote:
Originally Posted by Nils_Lindeberg View Post
... Waiting for 400 xp is ok for most players, but 1900 xp just to be able to stab someone with a dagger is kind of expensive. Especially since a person that spent that XP on more attributes would be close to a 38 point character! And since we have proven that mastery isn't OP, by way of simulations, a 2,5 attribute point penalty will make it very sub par. Unless you start as a 35 point character, or you are allowed to save talent points at the start, then it is balanced.
It's supposed to be more than kind of expensive. It's supposed to be the sort of talent only some of the best and best trained warriors in the setting have, and many of them may not have.

Weapon Mastery isn't supposed to be balanced to make it an equally viable and available choice for beginning or moderate characters.


Quote:
Originally Posted by Nils_Lindeberg View Post
Thoughts or links to this conundrum being discussed earlier would be nice? This is not quite the same problem as someone starting with a high IQ and by doing that gets bonus XP compared to the same build at higher levels where the IQ was bought later.
This seems to me like a perspective coming from other games where the expectation is that most or all of the abilities are things a player should be expected to be able to start as a novice and survive to achieve in a relatively short period of time.

It seems to me that the new advanced weapon talents were added to the game to be interesting alternatives to raising attributes once a very experienced character started getting to around 38 character points. That is, not a thing a character can rush to get at 35 points, or else instead you get weird relatively inexperienced low-ST "masters" who have nothing else to learn about weapon talents.

And in practice, a ST 8 DX 14 fighter is a pretty feeble fighter. In typical original TFT adventures, he's not liable to gain much real fighting experience without getting killed unless he's being greatly assisted by a better fighters or a GM who never pits him against practically any serious situation. If he keeps putting points into IQ rather than ST, that situation is going to be prolonged.
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