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Old 06-01-2018, 11:28 PM   #25
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Placement of Talents in the Rules

Quote:
Originally Posted by JLV View Post
I was always under the impression that Advanced Wizard was a beefed up Wizard with more and advanced rules relating to the stuff in Wizard (and the spells for Wizards are in Wizard), Advanced Melee was a beefed up Melee with more and advanced rules relating to the stuff in Melee (and Weapons, Shields, Armor and tactics are in Melee), while In the Labyrinth was supposed to pull them both together and give the overarching rules that tied the disparate elements into one unified whole by adding completely new elements (such as Talents, how to GM, jobs, etc.) to the mix. Seemed pretty straightforward at the time...
AM also worked well as a D&D "drop in replacement" for the rather lackluster combat mechanics of D&D. By not incorporating talents, it just required figuring out how to "convert levels" for use as a drop in - had it done so formally, I suspect it would have had wider fan acceptance (and it had a great fanbase even then). Being a BX/BECMI kind of guy, I simply allowed a DM-1 per 3 levels for fighters, dwarves, halflings, & elves, per 4 for clerics and theives, and per 5 for wizards.

Wizard was harder to integrate into D&D.
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