Quote:
Originally Posted by Almenac
- Tone down or remove the evil runes from the passage the characters can't avoid
- Replace the peshkali with something easier or use a two-armed version
- Replace the armored golem swordsman with something easier
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The peshkali one – definitely! I've recently run the adventure for 3 players and even with reduced skill, the demon was a meat grinder. Her number of attacks is the largest threat.
The runes could also be a glory moment for the cleric (let him exorcise them)… still, they could be just an alarm that alerts whatever creature guards the room.
About the golem, as terrifying as it is, I like the idea of a strong, dangerous, but Move 2 opponent. Maybe just reduce it's armor and take away the Extra Life?