Re: Super Luck for One Skill
I certainly see your (plural) points. I didn't specify that in regard to advantages I was also thinking about something that requires a success roll and can be resisted, such as Affliction. But I suppose Cosmic: NDRR would work fine for that as well, meaning an automatically successful use and then leaving the intended victim their normal resistance roll.
Edit: Cosmic NDRR would still require an effective skill of 3 or better.
Last edited by Alden Loveshade; 12-05-2013 at 04:36 PM.
Reason: Edit: added effective skill 3+
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