Re: GURPS Community Campaign & Adventure Repository
Currently running a game for my brother and his mates set in a fictional university town in Massachusetts in the late 1920's (they're about 13 months from the financial crash now - will it happen in this timeline? (of course, it sounds fun))
However, the academic system in this world is keeping a secret - namely that magic still exists. Magic is practised by small cells of wizards employed as normal university staff - the idea is that they preserve magical lore whilst keeping it a secret, and they operate in academia because you expect erratic and eccentric behaviour from middle-aged professors. It's proving to be a lot of fun, actually - kind of like a cross between Lovecraft, Men In Black and Boys-Own type adventures.
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