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Old 02-25-2021, 02:56 PM   #20
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Hit Points...to be, or not to be?

This issue is one of the things that drew me to GURPS initially. There were some awkward rules in D&D for this sort of thing, but it always felt very much like DM fiat. In GURPS, my group rarely used the hit location rules in our first campaigns, but we liked it that a crossbow bolt was always dangerous unless you had magical protection or other pricey "superhero" advantages. A bunch of town guards with crossbows could be a threat. Someone with a knife to your throat might not instantly kill you, but it could be really bad. I've rarely seen GURPS PCs act as invulnerable as their D&D counterparts unless they are seriously buffed and prepared.
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