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Old 02-25-2021, 01:35 PM   #15
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Hit Points...to be, or not to be?

[QUOTE=Varyon;2368973]Slitting the throat of a helpless enemy can (optionally) get even nastier if using Technical Grappling. [/quoute]

Insert gratuitous plug for Fantastic Dungeon Grappling as the smaller, streamlined alternative.

Quote:
(and I'm not certain you can apply the CP-to-damage fully to each attack in AoA(Double), meaning you might need to spend 5 on each attack,
5 on each, definitely!

Quote:
"Conditional Injury" (Pyramid #3/120), indeed written by Douglas Cole. Note this largely serves to improve survivability, by preventing multiple injuries from "stacking" quite as readily (a single 10 HP wound is more severe than two 5 HP wounds).
Quite. Note that Exxar has made two blog posts that give some playtest feedback.

Conditional Injury Impressions and Tweaks


Reflections on Conditional Injury Tweaks
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