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Old 07-26-2010, 04:48 PM   #105
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Role of archers in low-tech parties?

Quote:
Originally Posted by Perfect Organism View Post
Depends on the battlefield, really. In a cave, dungeon or city streets where engagement ranges are seldom more than ten yards, a bow is a terrible weapon.

In open ground where melee fighters have to charge a hundred yards while you stand back and shoot them, it's brilliant. In a siege, where melee fighters simply can't reach the enemy without a ladder, it's even better.

A low fantsy bowman needs to avoid fights where he is at a disadvantage - using scouting, ambush and manouverability to make sure that he encounters enemies in terrain which favours him. They are also useful when the party is attacked by enemies who use these tactics against them.
It might actually work better in forest fighting. Peltasts(or whatever) can get away from heavy infantry. And then turn and resume firing-I-mean-loosing.
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