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Old 07-05-2015, 08:08 AM   #2
sonic232
 
Join Date: Jun 2006
Default Re: Low Tech Rules with High/Ultra Tech

Well, the thing you have to realize with Low-Tech and Ultra-Tech is that each of the Tech books include rules that are important to the eras that they represent. In Low-Tech, melee combat is much, much more important, and as such, they give rules for resisting Cutting damage. If you want to mix those rules (and Ultra-Tech armor could certainly be better at resisting a blade), I don't see a problem with it. Its all up to the GM on if they want to mix the rules or not.

Does it fit the setting you're building? You could always say 'the armor is meant for high-speed projectiles, not low-tech weapons' and simply not use the rule for that armor. Or you could say 'Of course the rule applies to the armor, its the future!'. However, I just consulted my copy of Ultra-Tech, and Ballistic Armor like Monocrys does say it resists cutting blows.

Personally, I'd say 'yes', if that's a rule you wanna fiddle with.
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