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Old 10-05-2017, 01:39 PM   #20
sir_pudding
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Join Date: Aug 2004
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Default Re: Dungeon Fantasy with only one Spellcaster "Class"

Quote:
Originally Posted by ravenfish View Post
Trivial response to that: The Dungeon Fantasy Roleplaying Game has a setting?
My campaign has a setting. If heretofore magic worked thusly, I would much rather the PCs hire a guy that can do the kind of magic they need rather than change the existing rules of magic.

Quote:
Slightly less trivial response: Is it any more unreasonable than arbitrarily designing the setting such that those roles appear?
Yes, because arbitrarily changing the setting to match the player characters undermines any sense of verisimilitude or challenge. For me part of the fun of this genre in particular is facing unexpected threats and challenges with insufficient resources. If not having a thief guarantees that you won't face locks or traps, not having a holy warrior means no ghosts or demons with Possession, not having any strong melee fighters means easy fights, and so on then the game just isn't going to be fun for me. The party composition and planning really shouldn't be predictive of the dungeon.

Hiring specialists is a key resource management technique, with a long history in the genre, and one that I think is frequently overlooked nowadays for some reason. I try to actively encourage it whenever I can.

Last edited by sir_pudding; 10-05-2017 at 01:42 PM.
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