View Single Post
Old 09-04-2014, 08:16 AM   #6
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Cosmology and game mechanics for Dream Worlds

On merging as travel it works best as roll per time period and use MOS to reach target rather then pass or fail. That means getting closer or farther away and skilled dreamers travel faster then novices who may get lost.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote