Quote:
Originally Posted by WaterAndWindSpirit
I believe you can spend time looting equipment for a force you destroyed/captured, and looting your own destroyed elements for 20% of the cost to raise said elements, assuming you are not forced to leave early.
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That probably works alright in terms of abstract monetary resources (salvaged gear can be sold or repurposed), but not so much for using it to maintain a force with reduced logistical support. I'd say that, against a
properly maintained enemy force, destroying or capturing them allows you to claim between 50% and 100% of their current supplies (depending on how similar the units involved are). "Current supplies" will depend on how long (up to the GM) it's been since the unit has had a formal resupply - this will range from between 20% (scheduled for a resupply in the immediate future when attacked) to 100% (in the middle of or just finished a resupply when attacked) of the unit's Maintain cost. Note that if the unit is resupplied more frequently than monthly, this will be a fraction of the formal Maintain cost (if they get 4 resupplies a month, the most you can get is 1/4th the value). The GM may opt to adjust this based on how long the battle took to resolve (a long battle will consume or even destroy more supplies than a short one). Capturing/destroying a logistics unit will base the amount gained off of the Maintain cost of both it and the unit it is supplying.