Quote:
Originally Posted by Pragmatic
Basically, set up chunks of points, so all your players have to do is pick among them, rather than starting from the massive (I presume? dang "only buy the physical box, I can get the PDFs later" reasoning...) advantage/disadvantage/skill list.
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This answer is, I think, for
this other thread :)
Anyhow just let me add that the DFRPG advantage/disadvantage/skill list is, instead, very manageable.
It seems to me that the aforementioned article is more attractive having the GURPS DF sub-line in mind, since it requires to consult the Basic Set with the longer lists of traits.