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Old 08-02-2010, 08:09 PM   #16
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Join Date: Jan 2005
Location: Japan
Default Re: Breaking down High Pain Threshold

Quote:
Originally Posted by vicky_molokh View Post
Remind me, how do Partial Injuries interact with HPT?
As Kromm pointed out, High Pain Threshold can be viewed as a sort of meta-trait: the combination of Ignores Shock 4 [4], Resistant to Physical Effects of Pain (+3) [3], and Resistant to Psychological Effects of Pain (+3) [3].

It can be safely said that pain-related affliction (and other hostile effects) have the inherent restriction: "penalty values are halved when against HPT". HPT has the Ignores Shock, RtPhEP and RtPsEP components, and while Ignores Shock compensates short-term effects of pain ("shock" in GURPS terms), RtPhEP and RtPsEP affects ongoing, long-term pain. RtPhEP covers physical aspects -- DX, HT, and ST -- and RtPsEP physcological -- IQ, Per, and Will.

The Partial Injuries rules on p. 136 of Martial Arts introduces various effects, but they fall into only two categories: (1) -n penalties to DX and (2) Will rolls to tolerate pain. There's no difficulty in saying that RtPhEP halves the numerical values of penalties and that RtPsEP gives bonuses to Will rolls.
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