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Old 06-22-2006, 08:50 AM   #5
blacksmith
 
Join Date: Aug 2005
Default Re: Ending Effects early

Quote:
Originally Posted by Gudiomen
There's two scenarios:
a) inflicting an affliction with less than it's total possible length. In this case I'd use variable, you simply use less power. This is not really a freebie, by the book, because Extended Period and such are used to create specific durations, not ranges. That's what Variable is for... plus, it's cheap.

b) ending the effect of an affliction, after you've inflicted it. For instance, you have te power to blind people for 5xMF seconds (MF = margin of failure)... you use your afliction and the target rolls and is blinded for 25 seconds. However, you suddenly need him to see and want to cancel that effect at 5 seconds, for instance. I believe this is your actual question...

I read something in Powers about this, I think... anybody have the book? It's specifically on cancelling effects and the like...

It would also depend on the sort of power, if you inflicted blindness through physical means (over-exposure to a flash, or sand in the eyes) there's not much you can do, or if your power functions by triggering certain biological responses on the target. If your power is more "magical" in nature, then it would be acceptable, probably, although the actual rules escape me.

It is B, and that is why I was thinking of it as an enhancement. I looked through the secion on activation and deactivation in powers. IN the concentrate section it only does not cover this specificaly.
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