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Old 09-11-2016, 12:00 PM   #14
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: Dungeon Fantasy - Castle Defiant

Quote:
Originally Posted by Carnifex View Post
I finally got a bit of time and updated the map with a large body of water in the swamp and a river moving south through the area of the castle. I did not add any roads, my thinking at this point is most of the human population is going to be very close to the castle for protection. Although I am considering marking a trade route with Caithness.
Placing a fortification of some sort that has grown into a castle over time on a trade route between two locations makes a lot of sense. Originally, the fort/castle was constructed to help protect travelers and trade caravans; over time, the castle itself and the town that grew around it became a center for trade.

Just my thoughts on how this place would have started and grown over time.
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