Support Material
So you decided on your genre and either used an existing setting or built your own. Next is fleshing it out and adding optional material to tweak it to suit your group.
Some books will help you with prebuilt locations or
adventures which are great for saving time or providing worked examples.
Monsters and foes can be found for specific genres such as
Creatures of the Night (Horror),
Dungeon Fantasy Monsters (Fantasy), the genre world building guides like
Fantasy and
Space; and finally in Third edition books such as
Fantasy Bestiary or
Space Bestiary which will require a little bit of conversion but not much.
Other books are more GM guides that help you run a certain style or build your world.
GURPS Fantasy and
GURPS Space give world building guidelines.
GURPS Adaptations gives guidance for converting your favorite book or movie to a GURPS setting.
GURPS Mysteries helps with creating and handling player investigation stories.
GURPS Cops and
GURPS Covert Ops, or
Espionage are all good Third edition books that can help.
The
GURPS Social Engineering series goes over the social interaction rules in loving detail to provide help in running anything in that vein, Court Intrigue, finding a fence or informant, corporate espionage, or even finding a good party. Additional books in this series include
Back to School (Dojos, High Schools, college, and more) and
Pulling Rank (Working as a member of an organization).
Boardroom and Curia and
City Stats help you build organizations or cities with short easy to read templates.
Dungeon Fantasy 17: Guilds is great for building DF guilds.
GURPS Martial Arts and
Technical Grappling as well as more setting specific books flesh out the combat system with both realistic and cinematic options.
Like Guns?
Gun Fu (cinematic) and
Technical Shooting (realisitic) expand the options for gun users.
Need equipment?
Low Tech focuses on pre-industrial,
High Tech is up to the modern age, and
Ultra Tech explores Science Fiction.
There are tons of specialized gear and equipment books and even Loadout books for quickly equipping your character.
Magic your thing? Look at the
Thaumatology line for options other than the default magic system (which has its own line of books). Rules for designing your own system, tweaking an existing one or already battle tested systems catering to virtually any taste.
The Powers books go over new abilities and even include a few that can be used as your magic system (
GURPS Chinese Elemental Magic,
Divine Favor,
Power Ups 1 Imbuements, or
Sorcery) or for a supers or epic Space Opera setting.
And of course there is the support of these forums where most
GURPS authors, staff and fans regularly read and offer answers to questions or ask their own. The
GURPS Forum includes a
subforum of fan sites. These include blogs, animal encyclopedias, fan conversions, House Rules. settings, game recaps and much more.
Spammers and Flamers are not tolerated and quickly dealt with by the mods so its a friendly place.
I want to call out The
GURPS Repository as a special resource here as it also provides an index and many other resources.
Another great one for
animals