Re: Dragon Ball Inspired "Ki" Hero
okay, i've come up with precursory costs and d6 values for the ki blasts. i'll share that later.
i got rid of the idea of the "ki bus", though i might still limit it so you can't burn through all your ki in one maneuver.
i have decided i don't like the idea of a straight "ki reserve" that is equal to your power level. i'm looking at action points from Pyramid and think i might implement ki as something like that.
i want there to be a range of power levels - at the beginning you can't use ki blasts and can just fortify yourself a little - near the epic range you can destroy tanks and aircraft. having a "ki reserve" that you paid for bit by bit worked well for this kind of idea, but i still don't like it.
i want ki powers and super science to be about equal to each other, but as i have it now ki powers are barely on a level with regular military technology.
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