Re: KYOS - getting rid of thrust and swing damage
Well, I do not use KYOS, but have seriously considered getting rid of the two different damages in the standard system but have retained them so far. In my thinking swung weapons would just get a damage bonus.
As for the stuck thing: It is a real thing for swing and not for thrust type attacks. It is much easier to pull a thrust thing out exactly the same way as it went in than a swung thing. In fact it also applies in real life to things like axes when you hit inanimate objects and such.
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