Quote:
Originally Posted by kflux
This is one of the reasons why I am trying to understand Extra Attack with Feints, Setup Attacks, and Rapid Strike - it seems to me that applying these options together in various ways can lead to powerful combat turns that have an increased chance of actually hitting and doing damage, before the defender can take a turn and run away...
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They are in theory, you're basically leveraging high skill against penalties to hit to gain speed of hitting. These various additional options can increase the effect.
Ultimately there are several ways in GURPS for the highly skilled to leverage their skill beyond just be likely to hit with basic skill.
As McAllister points out, what's going to be the most efficient is going to be a factor of each's combatants stats.