Quote:
Originally Posted by Ulzgoroth
A surprise turn is a thing in D&D but is not a thing in GURPS.
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Well, not by that name. In either partial or total surprise, the side that loses initiative is mentally stunned at the start of combat, and (if not totally surprised) can attempt to recover on their turn. Thus, if one character has basic speed 6, a second has basic speed 5, and their opponent is at basic speed 5.5, the first character gets to attack a stunned opponent (-4 to defense) and can safely all-out attack (because that opponent will not be able to act before his next turn), while if the enemy recovers on his turn, which is fairly likely (and near certain with combat reflexes), the second character doesn't benefit from the stunned penalty to defense and cannot safely all-out attack.