Quote:
Originally Posted by McAllister
I'd be amenable to a rule that you have to succeed on a Tactics roll (or a roll against the same combat skill your foe is using) to know what maneuver they've employed. It's similar to some of the stuff in Tactical Shooting that limits the PCs' advantages of having perfect situational awareness and impressive cool under fire by default. Only appropriate for a campaign that's interested in that level of combat detail, buy hey, some of them are.
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It's funny you mention
Tactical Shooting, because if you
do want to call for a roll to determine whether they recognise an All-Out Attack when they see one, the rules for Situational Awareness (page 11 of that book) specifically call out using that section for, among other things, being “able to tell what maneuvers targets are taking”. It's a Per, Observation, or Per-based Tactics or Soldier roll, with assorted modifiers.