The Stars Are Right - Why play minions?
So far, I have only played this two player, but the game seems to turn into a race to see who can get to ten points first. Since minions are worth zero points, playing them almost always seems like a losing move. Their abilities aren't really worth the loss of a point-earning turn (marginally so with the ghoul and ghast).
We've been playing with a house rule that you can play a minion in addition to another creature (assuming, of course, that the stars are right for both summonings). That helps a little.
Any thoughts?
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Hanuman47
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