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Old 07-19-2017, 03:59 PM   #9
wellspring
 
Join Date: Apr 2011
Default Re: [House Rules] Technique System Overhaul

My only house rule on this is that all techniques are Average. This eliminates one big breakpoint.

I also allow players to trade in points from techniques (max one per technique) to count alongside character points when buying the affected skill level up. So you can buy higher skill levels on the installment plan, parking the points somewhere where they'll see some use while you save up enough to buy a full skill level.

IMO the design decision that techniques shouldn't overshadow skills is the right one, so that's where I come down, but they do have their place. My favorite house rules are those that add fun and flexibility even as they simplify the game. Ghostdancer's use of Impulse Points is one of the best examples. Next up are systems like Sorcery which show you all kinds of potential in the systems we already have.
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