Re: Use "Knowing Your Own Strength" damage rules or not?
Sure, swing based ST damage gets reduced. What else can you do?
There's three options:
1. Swing based damage increases very fast, and in the ST 17-50 range, makes thrusting attacks obsolete.
2. Swing and thrust based damages increase very fast, and past ST 17, karate experts are punching harder that assault rifles hit.
3. Neither swing nor thrust based damages increase very fast. Thrusting attacks stay relevant through ST 17-50, strong karate masters do not do more damage than assault rifles, but people who were used to do absurd amounts of damage with swung weapons stop doing that.
Standard rules is option #1, and I personally find that unsatisfactory.
Stock KYOS is option #2, and severely limits human ST to 14-16 to control the damage progression (and because that's where the weight formula puts peak human ST). Not my cup of tea either.
My house rules are option #3.
But there's no option where thrusting and swinging are relevant to each other at medium-high levels of ST, thrusting damage isn't unreasonable at medium-high high levels of ST, and swing damage at medium-high levels of ST isn't reduced. You just have to decide what option produces the best feel for you.
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