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Old 07-12-2018, 04:52 PM   #4
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Use "Knowing Your Own Strength" damage rules or not?

My group did one campaign with KYOS damage rules, and there were parts of it that were really nice, like melee fighters who punched or stabbed were not mooks compared to the ones who swung. There were parts that were not nice, like the ST 22 troll punching for more damage than a low caliber rifle and the fact that most monster stats had to be reconverted to the new damage scale.

I've since moved to setting swing to thrust +2, with swing damage increasing on even ST and thrust damage on odd ST. I've done that for two games now, and I'm happy with it: high ST combatants can be effective as punchers, stabbers, or swingers; I can almost always use existing monsters without much math; and the damage values aren't too crazy. I really recommend it as a simple solution.
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