07-10-2018, 08:50 AM
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#28
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Re: Unarmed Combat
Quote:
Originally Posted by luguvalium
I think reducing the IQ requirements will be necessary in light of the attribute maximum. I like the idea of a dojo-kid as a starting character.
Another idea I've pondered is to split up UC talents into their functions. Within UC I - V are 3 levels of Strike, each with +1 damage, 3 levels of improved defense, and 3 levels of grapple for lack of the better word: A shield rush like throw, improved throw, disarm.
By spiting it up, an unarmed fighter could have a style: Take Unarmed Strike I, II, first and that's more like boxing. Take Unarmed Throw I and II that's more like judo, and so forth. In addition to the IQ and DX requirements, any level III skill would require at lease and level I and level II in the others, or something like that.
That may be more complicated that you want, but if you like it, you are free to use it.
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I like the idea of breaking up aspects of UC into separate skill areas.
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