Quote:
Originally Posted by luguvalium
Unarmed Combat skills should also give an advantage to initiate HTH combat and to resist it when HTH combat is attempted against you.
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Personally, I find HTH combat tedious in TFT. You have to have it, I suppose. But you can easily wind up in situations where the combatants can't seriously hurt each other. Example - 2 ST10 figures with daggers and leather armor in HTH. They will average 1.5 points of damage on each other if they hit. The combat will drag on for an average of 7 (!) turns before someone dies. Even worse would be combatants in chainmail or fine plate. A nightmare would be 2 ST16 fighters with plate and warrior/veteran. With daggers (1d+3), they average 6.5 points of damage. But they stop 8 points of damage.
It would take an average of 96(!) turns to kill someone.
So I would do NOTHING to make HTH combat more likely. There are plenty of other tweaks available.