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Old 06-24-2018, 04:14 PM   #17
philreed
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Join Date: Aug 2004
Default Re: Developing Ogre as a miniatures game

Quote:
Originally Posted by wolf90 View Post
I'm not talking dozens; I'm talking high hundreds to thousands.
One gamer at a time. This isn't easy and requires a lot of effort.

Some actions and tools that would assist with growing the Ogre player base:

* More online how-to-play videos and video play sessions posted to YouTube, Facebook, BGG, and other sites. If someone plays Ogre on Twitch, also share that.

* Online painting tutorials and, possibly, a painting contest.

* Convention games, with Ogre players going to their local cons and teaching the game to others.

* An Ogre campaign series of four to five scenarios released free to the web. Say there's a scenario posted on the 1st of the month, with results filed by the tenth. Players play the game, submit their results (which side won?), and then the 16th of the month a new scenario is posted; the overall results reported by fans influence the second (third, fourth, etc) scenario in the series. At the end, the campaign is archived and a new campaign starts.

* Players in a region talk to the local stores and figure out which one would be willing to host a monthly Ogre meet-up at the store. Play Ogre once a month at a local store on a Saturday or Sunday afternoon where others can see the game in action.
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