Re: Rapid Healing and Regeneration
Interesting table of information.
I think I'm going to stick with what I posted in my previous post as what I use. It's simple, and it seems to have a good progression both from a cost standpoint and a HP gain standpoint. Plenty of people don't want to change the mechanics of Slow Regeneration -which I completely understand, but, for me, it seems less complicated to simply remove one aspect of the advantage and change the cost when compared to other solutions.
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