Re: 'Smell A Rat', Advice or help please? Anyone who has run it?
I think fitting it into a 3 or 4 hour session could be challenging. I ran it for a group of inexperienced roleplayers with limited to no previous experience with GURPS, and it ended up stretching out over nine 3 to 5 hour sessions. (We are now three sessions into the successor adventure "Against the Rat-men", and have just got into the Main hallway.) It could have wrapped up much more quickly, but I think it would be difficult to finish in the time you have available.
To speed it up, use “And Stay Down!” (Exploits, p. 86), and, as lachimba says, tactical combat (which we were using) can drag things out.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism).
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