'Smell A Rat', Advice or help please? Anyone who has run it?
Greetings,
On June 16th I will be running a Dungeon Fantasy game session at the store for "Free RPG Day".
Okay I haven't GM-ed any game sessions for 3 or 4 years and I'm feeling really rusty.
In the past I have run long GURPS campaigns that lasted more than 2 or 3 years.
I am planning to use the "I Smell A Rat" adventure that is included in the DF boxed set. The plan is to try and time the game session to be 3 to 4 hours long - which is the length of both 'Pathfinder' and "D&D" game sessions that others run at our store tables.
The Main questions:
1) Who has run the Adventure before?
2) What is the best way to pace it to fit 3 or 4 hours?
3) What habits or crutches I had as a GURPS GM that I don't need when I run Dungeon Fantasy?
Any other tips or tricks for running "I Smell A Rat?"
- Ed C.
Last edited by Qoltar; 05-28-2018 at 10:32 PM.
Reason: Clarifying how long its been since I GM-ed
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