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Old 12-10-2019, 10:33 PM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Help With Designing a Magic as Powers System

I would honestly go with RPM over Powers as Magic. Many of the possible rituals give their targets abilities, so it allows for a lot of flexibility. It also tends to feel a lot more like magic than a lot of the Powers as Magic situations. It also fits the description of your setting better than Powers as Magic.

For example, take a 500 CP Archmage. With IQ 20, Magery 10, Ritual Adept, Alchemy-20, Thaumotology-20 and nine Paths-20, you end up with someone very much like Dr. Strange for 433 CP. With 30 conditional spells and 30 potions (assuming the optional rule about potions taking their own slots), the archmage can have a wide variety of tricks up their sleeves.
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