Quote:
Originally Posted by schoon
Fun idea, and well worth developing!
Just be careful with your game balance, so the winner of early scenarios doesn't create a landslide in later ones.
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One trick I've tried with some success is to let the campaign progress influence the quality of replacements – so in the final fight it's the OGREs versus the other side's cooks and bottlewashers, but a
lot of cooks and bottlewashers. Thus the individual tactical games are still reasonably balanced but there's a visible benefit to winning.
Some sort of "ladder" setup can work well, pushing forces back and forth as ground is gained and lost. In particular, you can say that a particular spot on the ladder is played as a particular scenario: in the middle may be a meeting engagement, but by the time you get towards one end or the other the attackers are having to take on prepared positions and having a much harder job of it. (You could even give a winner the option to consolidate and lock in their gains, or to push on straight away…)