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Old 05-17-2017, 05:55 PM   #18
sir_pudding
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Default Re: Channeling Energy in GURPS POWERS

Quote:
Originally Posted by hal View Post
Linking the limit to a "talent" is one way to go it seems, but the flip side is, this talent would not be limited to a max of 4, and it wouldn't add to any skill rolls. So - it would almost need its own "newly created disadvantage or advantage" than anything else.
The only reason why I suggested this is because it is generally good practice to incorporate power talent in beneficial and limiting options. It isn't a requirement.

Quote:
I'm almost of a mind to think that GURPS can't emulate something from another game system using its GURPS POWERS build - largely because of this "channeling" ability is not something in the original tool kit. It can of course, be created by fiat, or perhaps added to it in a later GURPS Publication, but for now, it can't be built with strictly GURPS Rules as written. :(
Literally mimicking the game mechanics of other systems without reference to the in-setting description of the ability rarely works well, that said there's nothing you have said here that GURPS can't do although some of your description is vague (what does "manipulate" mean here, for example?).
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