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Old 01-02-2013, 10:46 PM   #19
JP42
 
Join Date: Dec 2012
Default Re: Rescaling Melee Weapons (notes)

Quote:
Originally Posted by Mr Frost View Post
Using [Str x {1+(Weapon Damage/3)}]/10 DouglasCole suggests however throws the system wildly out of kilter when weapons with large material and magic bonuses and/or rescaled for size modifyer {Low Tech Companion 2 page 20-21} are available as the damage can readily end up exceeding R.A.W.
I took this very issue up in the comments over on Doug's blog. A normal guy with the min strength to wield a Gada (swing + 6) winds up doing 4.8d instead of the GURPS standard 4d. Using .25 instead of .33 helps bring that instance down to 4d again, but start scaling up the SM and adding enchantments, and you'd probably quickly exceed the standard rules again.

I like your idea of ((weapon bonus * 3) + ST)/10 (or 20 for thrusting) and will definitely take that under consideration.
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