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Old 02-22-2019, 10:28 PM   #38
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: FTL rate of movement for GURPS SPACESHIPS

Quote:
Originally Posted by Agemegos View Post
What I did for my rough costing exercise (which involved split systems in an SM+12 ship) was to round up the crew requirement in each highly-automated SM+11 system from 0.3 to 1.
That's not a bad approach for SM+11 ships, as it keeps things simple.

For SM+10 the number of workspaces are almost certainly going to be less than 10, and by necessity they are less than 20, so you could just assume that it reduces the workspaces to 1 for the entire ship; or optionally 2 if the ship requires 11+ workspaces normally.

For SM+9 the only workspace requirement is the Engine Room, which has two workspaces, so reducing that to one is logical.

For SM+8 and below reducing workspaces is meaningless since an Engine Room only requires one workspace.
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