Thread: Self-Affliction
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Old 06-12-2018, 04:03 PM   #5
Extrarius
 
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Join Date: Feb 2005
Location: Psionic Ward
Default Re: Self-Affliction

If you want to infinitely boost yourself, why not effectively just give yourself character points:
Affliction 1(Advantage: Cosmic Modular Ability 1pt (Incl Physical): +200%, Cumulative +300%, Permanent +300%) [90]

With repeated use, you have a large enough pool to recreate the affliction after 90 seconds. Twenty seconds later, you can use your CMA to create the same affliction but granting 2 points in the pool for each use. Using that ability, it takes 10 seconds to give yourself 20 more points in the pool, so you can then make the ability give 3 points. With 3 points per use, it only takes 7 seconds to get 21 points so you can grant 4 points at a time.

If you just use the pool to create more powerful versions of the affliction, after only 162 seconds (2 min, 42 seconds) (90+20+10+7+5+4+4+3+2+2+2+2+2+2+1+1+2+1+1+1) you can grant 20 points with each use of your ability, and thus each use of your ability can be used to boost itself.

I don't feel like doing the calculations, but before long, you'll be able to use your cosmic modular ability to give yourself Affliction 1(Advantage: Altered Time Rate, Cumulative, Permanent), and then you can essentially boost yourself infinitely without taking any more 'real' time (if your GM allows you to grant yourself altered time rate and then make use of it the same turn). As far as I can tell, you could even use Extra Attack instead of Altered Time Rate since an affliction is an attack, but if you're going for infinite power, you might as well grant yourself the more versatile ability.
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